![fishing terraria fishing terraria](https://i.pinimg.com/736x/7b/ab/9f/7bab9f7eff88b1cca52dce6a2716dbe6--fishing-lakes.jpg)
Go below the base to find the fishing farm. So it's kind of like a Venn Diagram, on each platform your biome detection radius will contain ALL of the blocks for the desired biome, and only SOME of the blocks for the other biomes.ĮDIT 3: Here's the link to my. it wouldn't break anything, but it'd be annoying to be near the farm. Without that, the biomes would extend far to the left and right of the fishing farm.
![fishing terraria fishing terraria](https://avatar.home.xs4all.nl/terraria/Go_Fish.png)
Seems weird, but there's a purpose - this is to give a left and right boundary to each biome, and therefore limit the biome to just it's given platform. These single bricks have been moved to the other side of the farm, above the snow or desert biome-chunks. You'll notice that there are single bricks missing from each biome-chunks (except crimson). If these things did grow, they could count towards the biome-detection count and mess stuff up. I surround the biome-chunks with platforms to prevent things like grass, plants, vines, icicles, etc from growing. Basically this means we'll need 425 crimson bricks to create our crimson biome since our hallowed biome will have 125 hallow bricks nearby. Normally it'd be 300 corruption/crimson blocks for a corruption/crimson biome respectively, but corruption/crimson cancels out hallow when determining which biome you're in.
![fishing terraria fishing terraria](https://i.ytimg.com/vi/KdDQP4Eg2ZY/maxresdefault.jpg)
A chunk of 1500 snow makes a tundra, 1500 sand makes a desert, 140 jungle grass for a jungle, 100 mushroom grass for a mushroom biome, 125 hallowed bricks for the hallow, and then crimson is a bit different. In order to make a biome you need a certain number of blocks from that biome. This also means that if you make this yourself, and things are off by even a single block in any direction, it won't work right. This farm ensures that only one biome's worth of blocks is inside this detection radius on each given platform. So the total biome-detection-area is a box of roughly 174wide x 128high that you're in the center of. Your biome detection radius is roughly 87 blocks to the left and right, and roughly 63 blocks up and down, centered on your feet.
FISHING TERRARIA UPDATE
Working on a build guide now, will update when done.ĮDIT 2: Explaining all this is going to be kinda difficult, so please forgive anything I don't explain well. The way I did it, you are never in more than one biome at once (no overlapping) because I had inconsistent results getting quest fish in overlapped biomes.ĮDIT 1: wow, yep, that's more interest than I anticipated. but be warned, it was complicated to bound all these artificial biomes to their respective platforms. If this gets enough interest I'll post a build guide. This setup covers every possible fishing quest location except cloud, caverns, and ocean (I have teleporters to each in by base). But it's YOUR biome, not your bobber's biome, that determines the fishing biome. This works because it's your fishing bobber's height, NOT your height, that determines the "depth" of your fishing. The idea is that you stand on a platform to select your biome, then fish to the left for underground fish or to the right for surface fish. I've updated my fishing farm for 1.4! It's bigger than the pre-1.4 version, but the results are awesome.
FISHING TERRARIA PC
(This is for PC only, as console biome detection is different)